Why is minds desire banned




















How long will they survive? Here are my picks for the most bannable cards for Historic in the Mystical Archives! Is Historic at a point where it can just ignore an actual, literal Stone Rain? The mana is pretty good, with three-color decks splashing a fourth as a matter of course these days for Yasharn , but maybe that can be unpicked with four copies of Stone Rain and some Primal Commands thrown in there as well. Nexus of Fate was truly obnoxious — turns out instant-speed Time Walks are just too good no matter what, never mind the shuffle-back-in clause.

Either is bonkers. Faithless Looting is one of those enabler cards that only gets better and better as more and more cards join a format alongside it, and even now there are decks it can slot into. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Edit this Page. Edit source History Talk Banned and restricted cards. Wizards of the Coast. Ryan February 17, MTG Arena. Commander Rules Committee. Categories Magic formats Magic history Add category. Cancel Save.

Universal Conquest Wiki. Contents 1 1. Considering that the Vintage metagame is quite healthy currently I would not advocate for the restriction of any card.

But if we go the other way and want to explore any unrestrictions, the question we need to answer for each unrestriction candidate is: would unrestricting this card diminish format diversity by contributing to a dominant deck, either by strengthening a deck currently present or enabling a new deck not present in the current meta? Stephen and I argued that Fact or Fiction was a card somewhat diminished by time, and no longer capable of fueling a dominant deck.

Futhermore, our contention was that Fact would not be paired with what was at the time the primary Blue engine, Jace, the Mind Sculptor, because they fell at the same spot on the curve and would essentially compete for spots in similar decks, while Jace offered more versatile choices and would probably be more universally adopted.

We observed that Gifts Ungiven , again a competitor for Fact, was not seeing universal play in the Blue decks that might play it despite being an arguably more powerful spell than Fact. It seemed unlikely that decks not playing Gifts would opt for multiple copies of Fact if Fact were unrestricted. Fact also offers interaction on levels beyond that of its competitors, Gush, Gifts, and Jace.

Beyond the interaction to determine whether each of those spells resolves, the action of resolving Fact requires each player to make decisions using public information, very flashy and very cool for onlookers to observe. However, there are two new cards who I feel deserve discussion in the context of potentially unrestricting Fact or Fiction. The first is the card Flusterstorm , which was released in the Commander boxed set. Flusterstorm is an amazing card that was recently among the short list of cards Matt Elias recommends you should be playing.

I think that the printing of Flusterstorm makes playing Fact or Fiction more risky, because you have to invest four mana into the Fact and then have to try to ram it through a potential Flusterstorm, which cannot be done with merely a Force of Will.

Obviously you can play Flusterstorms of your own, but tying up a ton of mana just to resolve a Fact or Fiction is pretty subobtimal. Fact is poorly positioned due to Flusterstorm in comparison to Jace, the Mind Sculptor, since Flusterstorm cannot target Jace. In the face of Flusterstorm casting Gush is also a much better option, as the caster of Gush will most likely be floating two mana anyway before casting Gush for free, making it more likely to resolve when squaring off against a deck with Flusterstorm.

The initial concepts presented by Tiago were deemed unprintable by Wizards of the Coast, but this version still looks like a winner. I personally feel that Snapcaster Mage can be amazing in Vintage, home to some of the most powerful and undercosted effects in Magic. Do you put Ancestral in the pile of three?



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